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Witcher 3 sound effects
Witcher 3 sound effects











witcher 3 sound effects witcher 3 sound effects witcher 3 sound effects

WAVE must be 16-bits or greater, uncompressed and have no cue chunk.Ģ) Run prepare_wave.py to prepare your WAVE for Wwise.ģ) Open Wwise, create a new project, change project settings/source to Vorbis High, import your prepared WAVE and convert all audio files.Ĥ) Go to your Wwise project folder/.cache and copy all your new WEM files to a folder.ĥ) Run compare_wem.py for each WEM file (comparing them against an original WEM file from The Witcher 3) and answer yes to the request to merge headers.Ħ) Copy all merged files to an empty folder and remove ".merged" from their names.ħ) Run create_sounds_cache.py on the folder with the merged files.Ĩ) Apply the new generated soundspc.cache to /Mods/modMyMod/content.Īdded 64-bits support for cache files (works even under Python 32-bits).Įxtra script for replicating sounds (useful for replacing multiple entries with the same sound) added. This is not a sound editor by definition, but it allows you to prepare a wave for Wwise and then cache it into the game as a soundspc.cache file.ġ) Convert your song(s) to the WAVE format.













Witcher 3 sound effects